House Of The Dead 2 :- The home
version of House Of The Dead 2 also stacks up very well in terms of
added value, with four different modes in all: arcade, original, boss,
and training. The arcade mode is the heart of the game, wherein you
shoot zombie after zombie and confront boss after boss. Original is
essentially the same, but in it you can set your bullets for extra
damage or expand your clip, but you're locked into the basic options.
(In arcade, you can increase the number of your continues and lives.)
Meanwhile, boss mode lets you practice taking on the game's boss
monsters, and training mode sets you up in a number of point-blank-style
puzzle/shooting levels, where you'll shoot a dozen creatures with only a
limited number of bullets, save humans from zombie attacks, knock
zombies off moving cars, and blast barrels within a time limit. This
mode is great fun and carries the potential to be almost as strong and
entertaining as the main game itself, save for a few drawbacks Story.
The game follows the fictional events of February 26, 2000 fourteen months after the Curien Mansion incident in The House of the Dead. Two years after the incident, the secret international agency, AMS, launched an investigation on the Curien case, in order to prevent a similar outbreak. Strange occurrences, however, are reported to be taking place in the city of Venice, Italy, the last known location of AMS agent G, who has gone missing. Agents James Taylor and Gary Stewart are dispatched along with Amy Crystal and Harry Harris to investigate and evacuate the populace. Upon finding G alive but wounded, James and Gary converse with him and G gives them a field journal showing the bosses and weak points. The pair are then met with an undead horde developed by Caleb Goldman, the president of the eminent DBR Corporation and an expert on the genome theory who funded the experiments of the late Dr. Curien.
While the graphics in the home version of the original House Of The Dead 2 fell far short of its coin-op cousin, the Dream cast port of the second game is virtually identical to the arcade sequel and looks phenomenal. The monsters and their environments are incredibly well modeled and textured, and your gunshots blast gory green holes through the zombies (which look fantastic when they get up close enough to take a bite out of you) and the other assorted nasties.
The game follows the fictional events of February 26, 2000 fourteen months after the Curien Mansion incident in The House of the Dead. Two years after the incident, the secret international agency, AMS, launched an investigation on the Curien case, in order to prevent a similar outbreak. Strange occurrences, however, are reported to be taking place in the city of Venice, Italy, the last known location of AMS agent G, who has gone missing. Agents James Taylor and Gary Stewart are dispatched along with Amy Crystal and Harry Harris to investigate and evacuate the populace. Upon finding G alive but wounded, James and Gary converse with him and G gives them a field journal showing the bosses and weak points. The pair are then met with an undead horde developed by Caleb Goldman, the president of the eminent DBR Corporation and an expert on the genome theory who funded the experiments of the late Dr. Curien.
While the graphics in the home version of the original House Of The Dead 2 fell far short of its coin-op cousin, the Dream cast port of the second game is virtually identical to the arcade sequel and looks phenomenal. The monsters and their environments are incredibly well modeled and textured, and your gunshots blast gory green holes through the zombies (which look fantastic when they get up close enough to take a bite out of you) and the other assorted nasties.
System Requirements :-
1.5 GHz
128 Mb video card
512 Mb RAM
1.5 GHz
128 Mb video card
512 Mb RAM
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